Ark Nova

[board game] · posted 2025-09-18 · about fifteen plays, most of them solo · designed by Mathias Wigge, published by Feuerland Spiele, 1 to 4 players

The short version

Ark Nova is the heavy strategy game that finally displaced Terraforming Mars on my shelf. Tighter, less card-luck-dependent, and with a scoring system that keeps surprising me. It is also long, dense, and probably not what you want if your Tuesday evening ends at eleven.

How it plays

You build a modern conservation zoo. You have five action cards on a slider. Playing one drops it to the weakest position and pushes the others up. Stronger versions of an action do more. So you are always balancing which actions to power up and which to burn while they are weak.

You score on two tracks at once. The appeal track goes up when you place exhibits and animals. The conservation track goes up when you sponsor conservation projects. When the two tracks cross, the game ends. The catch is that the track that is behind scores more points when it moves forward, so specialising is a bad idea. You have to advance both.

What works

What does not

Who should play this

Experienced gamers who love a long, dense point salad. Fans of Great Western Trail, Terraforming Mars, or Everdell who want a step up in weight. Solo players who want a real challenge.

Skip it if you play casually or if your group has one player who takes forever every turn.

Verdict

If I could only keep one heavy engine builder on my shelf, this would be it.

Get the Marine Worlds expansion once you have played the base game at least ten times. Before that it is just noise.

Rating: 4.6 out of 5. Held back only by real time and complexity costs.


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